Diablo III’s attempt to balance MMO features with its classic gameplay created mixed expectations that the game has had trouble satisfying. The game wasn’t designed for the sort of constant content updates that Blizzard sinks into World of Warcraft, but players were hitting Lvl 60, discovering that the game, at that point, is nothing but a Magic Find-driven loot hunt, and quitting. Blizzard hopes to lure such players back with a new, alternate leveling system. Once characters hit Lvl 60, they start over — as Paragons. There are 100 Paragon levels in total.
Paragon characters get a custum border
Paragons will earn experience and core attribute bonuses, as well as 3% Magic/Gold Find per Paragon Level. This last is designed to dampen the prevalence of “gear-swapping.” Currently, players will fight monsters in normal gear until they’re all-but dead, than quickly switch to gear with a high Magic/Gold Find. This increases the chance of finding rare and powerful items. Now, MF/GF percentages will top out at 300% — an additional bonus that Lvl 100 Paragons will earn ‘naturally.’ Blizzard states that this will “help us slowly and gently move Magic Find off of items in the future.”